In this tutorial Mathew O'Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.
Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.
Product content
Tutorial Chapters:
- Blockout
- Refining Blockout
- Detailing Blockout
- Decal Setup
- Normal Decal Setup
- UE4 Setup
- Refining Design 01
- Quixel Materials
- Refining Design 02
- Refining Components
- Refining Bodywork
- Preparing Components To Bake
- Baking Components
- Component UVs
- Components In UE4
- Optimising Meshes
- Bodywork UVs
- Baking Bodywork
- Final Shaders
Bonus Tutorials:
- Techniques - Multiple UV Sets
- Techniques - Normal Decals
- Techniques - Presentation
- Techniques - Round Edge Shader + Baking
- Techniques - Scratch Grime Shader
- Techniques - Texture Packing
- Techniques - Face Weighted Normals