Hard-Surface Masters Vol.1

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In this tutorial Mathew O'Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.

Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.

Product content

Tutorial Chapters:

  1. Blockout
  2. Refining Blockout
  3. Detailing Blockout
  4. Decal Setup
  5. Normal Decal Setup
  6. UE4 Setup
  7. Refining Design 01
  8. Quixel Materials
  9. Refining Design 02
  10. Refining Components
  11. Refining Bodywork
  12. Preparing Components To Bake
  13. Baking Components
  14. Component UVs
  15. Components In UE4
  16. Optimising Meshes
  17. Bodywork UVs
  18. Baking Bodywork
  19. Final Shaders

Bonus Tutorials:

  • Techniques - Multiple UV Sets
  • Techniques - Normal Decals
  • Techniques - Presentation
  • Techniques - Round Edge Shader + Baking
  • Techniques - Scratch Grime Shader
  • Techniques - Texture Packing
  • Techniques - Face Weighted Normals
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