If you have always wanted to create an organic and procedural texture variation on your terrain, this is the course you have been waiting for!
One automatic layer entirely generated by values, up to 4 different masks, fully customizable, automatic foliage on each layers, far distant variation, texture bombing, RVT, Parallax Occlusion Mapping and Nanite Tessellation. Here are all the features covered by the course.
What I will learn?
V1.0 - In Unreal Engine 5.3.2:
- Create serval material functions
- Create an optimized shader
- Implement a Procedural layer thanks to serval masks
- Implement Parallax Occlusion Mapping with Shadows
- Implement Nanite Tessellation
- Implement Automatic Vegetation
- Get Rock texture on slopes automatically
V1.1 - In Unreal Engine 5.4.2
- Update a project to a new version
- Create two paint layers with dedicated foliage
What I will get?
- 6h30 of step-by-step video tutorial
- 1080/30fps resolution
Software Used:
- Unreal Engine 5.3.2
Level:
- Anyone who wants to learn, improve or fix their skills in environment creation.
Prerequisite:
- Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11
- Winrar or 7zip to decompress files
- The basics on Unreal Engine (Camera movements, create Materials, Import assets...)
Join the server:
Discord server
Important note :
This course was created in version 5.3.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.
Refund conditions:
-
As I am unable to check whether you have downloaded any files-No refunds will be accepted.
- The course goes on sale after my purchase -This is not a valid reason for a refund.
About copyrights:
All you can find in thiscourse are for personal usage only. You cannot share it, sell it or make it available for free on any platform.