In this tutorial, the Character FX Gerard Pasqual, provides an in-depth look into his workflow for creating terrains in Blender. This comprehensive guide covers everything you need to know to create realistic environments, including how to create UVs and export them. You'll also learn how to create node trees in Blender, allowing you to streamline your workflow and save time.
The tutorial includes a range of topics, such as preparing the mesh, use some modifiers, and texturing the terrain. You'll also learn how to effectively light your scene and use the Cycles Render engine to achieve the best results.
The tutorial is delivered in high definition, with a resolution of 1920x1080, and has a duration of 18 minutes. It is available in English and is compatible with Blender 2.8 and above.
- Preparing The Plane
- Modifier Displace
- Texturing Terrain
- Cycles Render
- Terrain Maps
Format HD: 1920x1080
Compatible with Blender 2.8 and above.