Environment Art Information Guide
This course was originally intended for an environment art mentorship program. However this project sadly got canceled.
We did not want the footage to go to waste so we are giving it away at a very low price to help people out so I hope you still find the information given useful.
TOPICS WE WILL COVER
This course will cover a large number of topics, but the biggest topics are as followed:
- Reference gathering
- Weighted Normals & High to Low poly
- Booleans, Modular Workflows
- Zbrush Importing/Exporting, Sculpting, Custom Brushes & auto optimization
- UV Unwrapping
- Creating materials/textures in Substance Painter & Designer
- Unreal Engine Modeling, Asset Rendering, Lighting
- External Resources
In general this course has been split up into short, easy to understand videos of the topics above. We hope that this information is useful to you!
4+ HOURS!
This course contains over 4+ hours of content
SKILL LEVEL
This tutorial is intended for beginner to intermediate artists.
TOOLS USED
- Unreal Engine 5
- 3DS Max (you are able to use other modeling software)
- RizomUV
- Substance Painter & Designer
- Zbrush
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.
YOUR INSTRUCTOR
Emiel Sleegers is a lead 3D Environment Artist and owner of FastTrack Studio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of20 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
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