My name is Nikolay Naydenov and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary ZBrush features and menus, to start sculpting your desired characters and bring them to life.
I will slowly and fully explain how to start using ZBrush, how to navigate the interface. The various things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important ZBrush functions. I will not make this super complicated by going through everything in ZBrush. I will show you only the things you really need to know to make a fully finished high poly character.
This course is for absolute beginners, people that want to start digital modelling in the best industry standard program called ZBrush, but don't know how. This is also for those artists who wants to improve and help their drawing with a 3D base, or why not, become a digital sculptor. Everything in this course is real time with constant commentary from me. So don't hesitate to grab this course and upgrade yourself to the next level.
Don't forget that investing in yourself will benefit you for the rest of your life so, lets get started!