Realistic Human Skin Base Material
Introducing 20 lifelike human skin base materials, all crafted in Substance Designer.
Skin Materials and tiling textures for use with Substance Painter or any other 3D software or engine that supports textures.
These procedural materials offer complete control with customizable parameters for details, veins, acne, and more, allowing artists to create a wide range of variations.
Easily pick the right Skin with high-quality previews
No worries about tiling or quality – just drag and drop for detailed results. Accompanied by a 2k texture set, including metallic/roughness and spec/gloss workflows.
Content
- 20 Customizable materials for Substance Painter.
- Lightweight and beginner-friendly
- Exported textures for use with other software.
- Procedurally generated patterns with Substance Designer
- 2k, PNG textures included. (Metallic/Roughness | specular/glossiness)
- Height, Normal, Color, Roughness, Glossiness, Metallic, Specular, Height.
- Marmoset scene to check the materials.
- High-quality preview for easy selection
- custom shelf previews
- drag and drop
- Realistic look
A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list.
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allows you to manage the range of the SSS.
The next parameter is the color of the SSS. This will define the color of the scattering so you can adjust the color to the type of material you will be working with.
Discover my other products:
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- Substance Designer Tutorial | Tree Bark & Owl
- Substance Designer Tutorial | Stylized Sword
- Substance Painter Base Material | Ancient Steel
- Substance Painter Base Material | Fabric
- Substance Designer Tutorial | Forest Floor
- Substance Designer Tutorial | Stone and Flower
- Substance Designer Tutorial | Automotive Leather
- Substance Designer Tutorial | Snowy Rock
- Substance Designer Tutorial | Mossy Cliff
- Material - Free Texture Pack | Spaceship Hull
- Material - Texture Pack | Oil Paint-Stylized Material Collection
- Hard-Surface Alphas _ Vol.1
- Alpha | Gothic Windows Alpha - Texture sets
- Military Metal Smart Material Collection for Substance Painter
- Alpha - Tutorial | Realistic Headlight Glass in Substance painter
- Tutorial | Hall Of Faces - The Full Process
- Tutorial | Retro Spaceship Interior - The Full Process
- Tutorial | Creating an Alien Octopus - The Full Process
- Tutorial | Creating a Control Panel - The Full Process
If you have any questions, feedback, or concerns, feel free to message me directly. I am here to assist you and ensure your satisfaction.
Per User License: Material can be used and modified for commercial projects, but cannot be sold individually or as part of a material pack in any online marketplace.
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