PBR Spec/Gloss to Metal/Rough Converter

5,00 €
Tax included.
Description

A simple filter can help you quickly convert PBR Textures from Spec/Gloss workflow to Metal/Rough workflow (using Substance Painter or Substance Player).

Tips:
- The more PBR-range-correct your texturing is, the fewer "dark-areas" appear in the result
- Suggest you try tweak the parameters of this converter or the contrast of your specular mask


Tutorials: