The feathers in this texture pack were created by hand in Maya and then baked down so that the final result looks realistic when rendered under different lighting conditions. Included is a set of PBR texture maps that are ready to be plugged in, but I've also thrown in the original bake maps so that you can easily use them in your texturing program of choice to paint your own variants.
Product Content
PBR maps (4096 x 4096 targa)
- Diffuse
- Alpha
- Ambient Occlusion
- Normal
- RMA
- Roughness
Bake maps (4096 x 4096 psd)
- Alpha
- Ambient Occlusion
- Curve, Height
- Normal
- NormalOBJ
- OBJID
- Position
- Thickness