Discover the process on how I created Spring from Dr. Slump. The following nine videos, each one with an average length of 35 minutes of content, shows how I developed this project using ZBrush and Photoshop.
In this quick guide, I’ll walk you through what I use to work with references within ZBrush. I will cover the Spotlight feature, which is generaly used as a texturing and reference tool, and how to integrate it with the Timeline. As such, in this guide I will provide you a new way to look at this tools with the workflow I personally use.
Use the OS Normal pass from ZBrush to create new light sources on the composition side in Photoshop. Learn how to have more control over your render lighting by following this guide.
People are often surprised when I tell them most of my renders are made with ZBrush. Certainly you can create beautiful renders when you go deeper than the default render passes. Also it is very comfortable as you can do everything in ZBrush without having to switch between softwares.
Having a well-rendered wireframe of your 3D objects is important for presenting a clean end project to others, be it a potential recruiter, clients, or even for your own, personal use. By following the steps, your wireframes should be rendered out and ready to go.